

VisitorsStudio is an online arena for real-time, multi-user mixing, networked performance and play. Tale of Tale’s Endless Forest and ’s VisitorsStudio use the Internet as a networked, platform for real-time, collaborative play and online performance and they provide connecting spaces between audiences at HTTP & Q Arts galleries. Michael Mateas and Andrew Stern have fused the hyperlink with the one-act drama to engineering a novel architecture for supporting emotional and interactive character behaviour. An example of physics gaming, which uses physical interactions as their primary basis, Truck Dismount examines the guilty pleasures of transgressive behaviour.įaçade is an artificial intelligence-based art/research experiment in electronic narrative. Jetro Lauha’s Truck Dismount presents us with a simple 3-dimensional world including a truck, some ramps, a wall and a crash test dummy called DJ. Players are not only hunted, but also have to quickly adopt a new logic for operating where their perspective is no longer attached to their body, the customary instrument of their will. Second person shooter’s game demo places the gamer behind the eyes of a murderous bot over which they have no control and which is set on destroying them. Second Person Shooter Missing in Action by Julian Oliver. An example of physics gaming, which uses physical interactions as their primary basis, Truck Dismount examines the guilty pleasures of transgressive behaviour. Oliver’s game-demo places the gamer behind the eyes of a murderous bot over which they have no control and which is set on destroying them. Kenta Cho’s Noiz2sa is a retro shoot ’em up while Oliver’s is a a wry riff on First person Shooters. Two of the independent video games Kenta Cho’s Noiz2sa and Julian Oliver’s 2nd Person Shooter are both shooters. The competitive goals of these classic arcade games are already familiar, however the dramatic change in scale of the joystick necessitates both an encounter of the whole body with the artwork and cooperation between a number of players in order to reach them. Visitors are invited to collectively play classic arcade games with a nine foot tall joystick modelled after the Atari 2600 one. offers a humorous reworking of the multi-player game. Alongside this installation, HTTP presents independently produced video games selected by curator Corrado Morgana for their divergence from commercial game-types and online participatory artworks Tale of Tale’s Endless Forest and ’s VisitorsStudio. by American ‘girl gamer’ Mary Flanagan has been specially commissioned by HTTP for this exhibition.
NOIZ2SA ONLINE PDF
Download the catalogue in pdf format Photos by Pau Ros Projects fall under three main categories: installations, independent video games and online (networked) artworks. This collaboration between Q-Arts, Derby and HTTP, London has provided a framework to develop a context for creative exchange between visitors to the exhibition focusing on the rhetorical constructs game and play. Game/Play is a national touring exhibition that explores goal-orientated gaming and playful interaction through media arts practice. 22 July – 3 September 2006 Michael Mateas and Andrew Stern / Jetro Lauha / Julian Oliver / Kenta Cho / Mary Flanagan / Low Brow Trash / Paul Granjon / Simon Poulter / Giles Askham / Jakub Dvorsky / Long Journey Home/PRU/Q Club / Furtherfield / Tale of Tales.
